![]() It seems that quick reload works best with true shot since you are basically doubling the damage of every shot? Not to mention that when a boss uses a move with a long invulnerability frame (dragons flying away, etc) then your wound buff decreases and you have to use the sword to increase it again which is VERY time consuming as split slash has a long cooldown. ![]() The main issue i have is that it seems really difficult to generate enough SP to spam spinning slash every.5 seconds or so, while building SP to use the other SP skills. ![]() You can use the following video as reference. No need to dump all 6 shots at once as each shot will increase the cd by 10s unless you find an opening large enough. Normals shouldn't be used unless you are really short on sp and have to extend the buff period.Įxcess sp on-top of keeping up wound with spinning slash and reload can be put into true shot. Sp reload should be used w/e off cd with the shells dumped asap with double shot giving you some burst and sp.ĭon't bother manually reloading before each shot unless you can't really do anything else ex: neam is in the air or Dullahan is in bomb phase. Then just rotate between shooting, and extending the wound duration with spinning slash when you have sp. I tried asking around but most of the replies i got were along the lines of "nobody plays teide LOL" and "teide is a joke".Īnyone have any suggestions on how to maximize DPS with Teide? The best thing i managed to come up with so far is using dodge + 3x shotgun, SP skill for max wound, dodge + 3x shotgun to get as much SP as possible, extend the wound duration whenever necessary, quick reload + shotgun damage skills, extend wound, etc.but this was with trans giving me the SP generation buff and it wouldnt work without trans. Using the dodge special reload to reload with red shells takes too long as well unless you are doing it before you trigger the boss, and quick reload has too long a cooldown. Reloading also seems like it takes too long compared to just firing + auto reloading. Shotgun doesnt seem to do that much damage either unless you are using red shells + max wound buff. If the wound buff drops a level, you have to waste too much time using the sword to get it to the highest level again, so it seems like using the SP skill to extend the duration is essential. The constant SP skill spamming simply to extend the wound buff seems like it hurts DPS a lot. I found that I needed to spam the SP skill to extend the wound buff several times before I could get enough time to use all 6 of my shotgun shells without having the wound buff drop a level. Theres a SP skill to automatically apply the highest wound buff level + another SP skill to exted the wound buff duration, but the problem is that the former has a pretty long cooldown and the latter only extends by a few seconds. Using the sword to manually stack wound buffs takes way too long. But the wound skill description is clearly bugged.IIRC it says you only need 5 sword slashs to get the highest wound buff level, but its more like 5 to get the FIRST level. I tried it out on an alt and it seems that you are supposed to stack wound buffs to make shotgun attacks more effective.
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